We have to make a 2.5D game and learn how to integrate systems, narrative, and design/art for the interface to work.
As the UI Lead throughout the whole development, I researched screen inspirations and analyzing potential layouts for ideation. Then created temporary assets for prototyping before finalizing the data.
I had to organize and a group of people and talk to others in the Narrative and Systems team in order to create a cohesive and usuable interface.